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Make Your Own Welcome to Salem Billboard!
In this creative digital activity, students step into the year 1693, just after the Salem Witch Trials. Their task is to design a colorful “Welcome to Salem” billboard using a fully interactive online tool. Students can edit text, choose from spooky colonial fonts, use a fill tool to change the background, and decorate their sign with witch-themed stamps—including multiple kinds of witches, brooms, potions, and more. They can also generate a humorous, witchy slogan to spark ideas or write their own. When finished, students can save their design or print their completed billboard as a final product. This activity blends history, creativity, and technology to help students imagine what a 17th-century welcome sign might have looked like—with a fun twist! |
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13 Colonies Not-Boring Jeopardy
This is a "jeopardy" like game on the 13 colonies. It's super fun for classrooms, individuals, or small teams and totally customizable. You must try this for your students! The game included ideas for how to best implement in the classroom. |
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Colonial Shopper
Colonial Personal Shopper is an interactive budgeting game where students shop in a colonial town for a wealthy merchant, choosing the correct versions of requested goods (based on subtle clues like size, quality, and quantity) while staying under a spending limit. Town events can raise prices, trigger sales, or close shops, and students use the “Check My Purchases” feature to see clear feedback, fix mistakes, and earn gold coins for shopping under budget—then print a detailed score report.
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Ms. Information - Jamestown
Students will love the opportunity to foil the plans of Ms. Information, who endeavors to spread false information about American history.
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Jamestown Super Sentence Surgeons
Sentence Surgeons: Jamestown Edition is an interactive grammar game that turns students into “language doctors.” Players repair sentences related to Jamestown by fixing specific types of errors—like punctuation, capitalization, or spelling—while earning medical ranks and unlocking celebrations along the way. Perfect for grades 5–7, this engaging activity combines history and language skills in a fun, game-like experience! |
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Tic Tac Dough - 13 Colonies
This simple game mirrors the famous game show of the 1980s. Answer the 13 colonies questions behind the numbers in the Tic Tac Dough board to earn points or Tic and Tac. Earn 1000 points, and you win! Be careful, however. The dragon is always lies behind one of the numbers. Pick that number and you automatically lose. |
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Do I have to Know the Date? - 13 Colonies Edition
Who says dates aren't important?
The goal of the game is to approximate (or pinpoint) the dates for as many historical events as possible. Historical events will appear randomly and players use the slider to set the date. Players have 100 years to work with. If an event occurs in 1650 and the date is set to 1640, ten years are lost. The game ends when a player has no years left.
Play the Full Version
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Scavenger Hunts
For Use with 13 Colonies Trades Exhibit (Click here)
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Correct-me Passages
These fun activity requires students to correct a passage about an explorer that has ten factual errors. Students first must discover the errors, then click on them and select the correct answer from the drop down menu.
Jamestown | New England Colonies | Mid-Atlantic Colonies | Southern Colonies | Trades |
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13 Colonies Coloring Pages
Learn about America offers a range of 13 Colonies coloring pages. These pages are mostly actual United States postage stamps that honor people and events of the 13 Colonies made into coloring pages.
Virginia Dare | John Smith | Pocahontas | The Mayflower | William Penn
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13 Colonies Sentence Surgeons
These activities require students to correct the faulty grammar, puncutation, and spelling of sentences and paragraphs about the 13 Colonies. The system gives immediate, dynamic feedback.
Jamestown | Life as a Blacksmith |
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13 Colonies in Stamps and Coins
This printable illustrates how elements of the 13 Colonies are honored on American coins and stamps and challenges students learning about the 13 Colonies to design their own coin and stamp representing the colonies.
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Salem Parody
This fun activity requires students to design a Welcome to Salem highway sign complete with a Salem slogan, and decorated with symbols of the village.
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Make Your Own 13 Colonies Map!
Our "Maptivation" Program allows students to create their own maps of the 13 colonies, complete with their own colors, labels, map features, key and much more. Just select "13 colonies" from the pull-down menu. Other maps are available also.
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What Colony am I?
This printable activity requires students to read the description and identify the colony. Great as an assessment.
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13 Colonies Trades Printable Word Search
This is a simple word search. Students must find 13 colonies artisans such as blacksmith, silversmith, hatter, milliner, and others.
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